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2d - Follow cursor by having object rotate around z-axis
Using the overhead view how can I move the mouse cursor around the screen while having the object rotate around the z-axis so the object faces the mouse cursor. I thought something like the code below...
View ArticleInstantiating a bullet object from a 2D object that looks at mouse cursor
Hi, I have a 2D object that continuously looks at the mouse cursor. I am using an overheard view. Here is the code that I used for this: Vector3 screen_pos = Camera.main.ScreenToWorldPoint (new Vector3...
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